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Poll

What is your biggest payout for the MTTProject profile?
0% 0% [ 0 ]
0% 0% [ 0 ]
2% 2% [ 1 ]
4% 4% [ 2 ]
2% 2% [ 1 ]
9% 9% [ 4 ]
44% 44% [ 19 ]
37% 37% [ 16 ]

Total Votes : 43

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umm why this section of code?

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kano

Posts: 65
Join date: 2009-08-14

umm why this section of code?

Post by kano on Sun Jan 31, 2010 6:49 am

When OpponentsAtTable = 1 and BigBlindSize = 100 and StackSize >= 120
When raises >= 0 RaiseMax force

When OpponentsAtTable = 1 and BigBlindSize = 120 and StackSize >= 100
When raises >= 0 RaiseMax force

When OpponentsAtTable = 1 and BigBlindSize = 160 and StackSize >= 75
When raises >= 0 RaiseMax force

When OpponentsAtTable = 1 and BigBlindSize = 200 and StackSize >= 55
When raises >= 0 RaiseMax force

When OpponentsAtTable = 1 and BigBlindSize = 240 and StackSize >= 42
When raises >= 0 RaiseMax force

When OpponentsAtTable = 1 and BigBlindSize = 300 and StackSize >= 34
When raises >= 0 RaiseMax force

When OpponentsAtTable = 1 and BigBlindSize = 400 and StackSize >= 25
When raises >= 0 RaiseMax force

When OpponentsAtTable = 1 and BigBlindSize = 500 and StackSize >= 20
When raises >= 0 RaiseMax force

When OpponentsAtTable = 1 and BigBlindSize = 600 and StackSize >= 17
When raises >= 0 RaiseMax force

When OpponentsAtTable = 1 and BigBlindSize = 800 and StackSize >= 12
When raises >= 0 RaiseMax force


that would mean going all in with any two cards BAD PLAY.. widen range .. yes... RAISE MAX EVERYTHING??... no

webber04



Posts: 1604
Join date: 2009-04-30
Age: 30

Re: umm why this section of code?

Post by webber04 on Sun Jan 31, 2010 11:47 am

it is not a bad play
read any book on heads up play and it will tell u that when u are a 4 to 1 chip leader the best way to finish off your opponent is to push his small stack with any 2

I can of course change this, if i notice more 2nds than 1sts
but i'm about dead even in 2nds and 1sts


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kano

Posts: 65
Join date: 2009-08-14

Re: umm why this section of code?

Post by kano on Sun Jan 31, 2010 2:28 pm

its just that the last 3 heads up ive seen.. the bot has played predictable and too loose with a great lead is all

webber04



Posts: 1604
Join date: 2009-04-30
Age: 30

Re: umm why this section of code?

Post by webber04 on Sun Jan 31, 2010 2:44 pm

looks like the spreadsheet is pretty much dead even as well


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webber04



Posts: 1604
Join date: 2009-04-30
Age: 30

Re: umm why this section of code?

Post by webber04 on Thu Feb 04, 2010 12:14 am

just so everyone knows, i am working on the heads up play and should have a new version ready some time tomorrow


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kano

Posts: 65
Join date: 2009-08-14

Re: umm why this section of code?

Post by kano on Thu Feb 04, 2010 12:31 am

SWEEEEEEEEET!!

jj1002

Posts: 37
Join date: 2009-09-08

Re: umm why this section of code?

Post by jj1002 on Thu Feb 04, 2010 5:48 pm

webber04 wrote:just so everyone knows, i am working on the heads up play and should have a new version ready some time tomorrow


Do you think this new heads up code is portable enough to be moved into newsitngo?

webber04



Posts: 1604
Join date: 2009-04-30
Age: 30

Re: umm why this section of code?

Post by webber04 on Thu Feb 04, 2010 5:51 pm

yep
it is actually working well
it is more random

after the last 54 sngos
ive had 24 ITM's
12 - 1sts
5 - 2nds
7 - 3rds


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kano

Posts: 65
Join date: 2009-08-14

Re: umm why this section of code?

Post by kano on Thu Feb 04, 2010 6:00 pm

haha im glad you took my advice webber Smile im currently testing out your mtt profile for a few days and ill get back to this one after that

webber04



Posts: 1604
Join date: 2009-04-30
Age: 30

Re: umm why this section of code?

Post by webber04 on Sat Feb 06, 2010 11:21 pm

ok everyone plz post results in the input form


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