When OpponentsAtTable = 1 and BigBlindSize = 100 and StackSize >= 120
When raises >= 0 RaiseMax force
When OpponentsAtTable = 1 and BigBlindSize = 120 and StackSize >= 100
When raises >= 0 RaiseMax force
When OpponentsAtTable = 1 and BigBlindSize = 160 and StackSize >= 75
When raises >= 0 RaiseMax force
When OpponentsAtTable = 1 and BigBlindSize = 200 and StackSize >= 55
When raises >= 0 RaiseMax force
When OpponentsAtTable = 1 and BigBlindSize = 240 and StackSize >= 42
When raises >= 0 RaiseMax force
When OpponentsAtTable = 1 and BigBlindSize = 300 and StackSize >= 34
When raises >= 0 RaiseMax force
When OpponentsAtTable = 1 and BigBlindSize = 400 and StackSize >= 25
When raises >= 0 RaiseMax force
When OpponentsAtTable = 1 and BigBlindSize = 500 and StackSize >= 20
When raises >= 0 RaiseMax force
When OpponentsAtTable = 1 and BigBlindSize = 600 and StackSize >= 17
When raises >= 0 RaiseMax force
When OpponentsAtTable = 1 and BigBlindSize = 800 and StackSize >= 12
When raises >= 0 RaiseMax force
that would mean going all in with any two cards BAD PLAY.. widen range .. yes... RAISE MAX EVERYTHING??... no
umm why this section of code?

kano- Posts: 65
Join date: 2009-08-14
- Post n°1
umm why this section of code?

webber04
- Posts: 1604
Join date: 2009-04-30
Age: 30
- Post n°2
Re: umm why this section of code?
it is not a bad play
read any book on heads up play and it will tell u that when u are a 4 to 1 chip leader the best way to finish off your opponent is to push his small stack with any 2
I can of course change this, if i notice more 2nds than 1sts
but i'm about dead even in 2nds and 1sts
read any book on heads up play and it will tell u that when u are a 4 to 1 chip leader the best way to finish off your opponent is to push his small stack with any 2
I can of course change this, if i notice more 2nds than 1sts
but i'm about dead even in 2nds and 1sts
_________________
Webber

kano- Posts: 65
Join date: 2009-08-14
- Post n°3
Re: umm why this section of code?
its just that the last 3 heads up ive seen.. the bot has played predictable and too loose with a great lead is all

webber04
- Posts: 1604
Join date: 2009-04-30
Age: 30
- Post n°4
Re: umm why this section of code?
looks like the spreadsheet is pretty much dead even as well
_________________
Webber

webber04
- Posts: 1604
Join date: 2009-04-30
Age: 30
- Post n°5
Re: umm why this section of code?
just so everyone knows, i am working on the heads up play and should have a new version ready some time tomorrow
_________________
Webber

jj1002- Posts: 37
Join date: 2009-09-08
- Post n°7
Re: umm why this section of code?
webber04 wrote:just so everyone knows, i am working on the heads up play and should have a new version ready some time tomorrow
Do you think this new heads up code is portable enough to be moved into newsitngo?

webber04
- Posts: 1604
Join date: 2009-04-30
Age: 30
- Post n°8
Re: umm why this section of code?
yep
it is actually working well
it is more random
after the last 54 sngos
ive had 24 ITM's
12 - 1sts
5 - 2nds
7 - 3rds
it is actually working well
it is more random
after the last 54 sngos
ive had 24 ITM's
12 - 1sts
5 - 2nds
7 - 3rds
_________________
Webber

kano- Posts: 65
Join date: 2009-08-14
- Post n°9
Re: umm why this section of code?
haha im glad you took my advice webber
im currently testing out your mtt profile for a few days and ill get back to this one after that

webber04
- Posts: 1604
Join date: 2009-04-30
Age: 30
- Post n°10
Re: umm why this section of code?
ok everyone plz post results in the input form
_________________
Webber






